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Course overview

Serious games for health educate, entertain and promote better delivery of health care services. It also provides an opportunity to motivate and focus users to behavior change in the management of their disease or condition. These games are designed to promote better health outcomes for patients, improve the training of the workforce, and promote education and health care products.

This course provides a theoretical and practical overview of serious games for health. This course offers: a detailed look at the best applications and implementations of sector approaches to the implementation of these systems in the sectors of health and industry, provide a framework for evaluation and strategies for sustainable systems. The serious games for health industry is valued at over one billion dollars with hundreds of products and prototypes developed by academic and commercial sectors.

The course will be taught by professors from the Harvard Medical School and ENTI (School of New Interactive Technologies) / University of Barcelona. The course will be of great interest to doctors, nurses, health administrators, public health organizations, and private sector innovators. This one-week course includes lectures, reading materials, networking with experts in the field and will be held in Barcelona on 25 to 29 April 2016.

Course objectives

Promote awareness of the impact of serious games for health in public health and primary health care

Review the best examples of serious games for health and measurable results

Educate health professionals about the best strategies for the design, implementation and evaluation of serious games for health, and strategies for sustainability.

Provide an opportunity for networking between care providers (doctors , nurses , social workers, psychologists) , private sector companies involved in the execution of games for health, nonprofit groups involved in promoting health, and academics involved in the design and serious games for health assessment.

Health Serious Games

What are they?

Working methodology

Conceptualize the idea and transfer it to technology.

Humanize technology

Promote the professional-patient relationship.

Efficiency in health care strategies

Technology to become more efficient.

Project’s viability

Financing methods.

Your project

Introducing and evaluating your project.

Course presentation by the professors

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PhD. Oscar García Pañella

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PhD. Yuri Quintana

Target audience
Why are you interested in Serious Games for Health Barcelona?

Are you a health care profesional?

  • 1. You will have an exceptional approach to new technologies and their current—not future—value in terms of exponential growth of the health and sport sector and the introduction of new technologies.

  • 2. You will develop your criteria on how a sector that will permeate the health professional sector in the coming years.

  • 3. You will go a step forward in the technological change that the healthcare sector will go through. You will be with the best professionals in Harvard and the School of New Interactive Technologies, University of Barcelona—the first to promote a university Degree in Serious Games.

  • 4. Once you have completed the course, you will have an audited and validated Degree thesis. Your thesis can touch upon a variety of topics, such as the improvement of health planning, patients’ assistance and real-time statistics on patients’ pathologies and ailments. We will help you choose a topic that can potentially be viable in the future and turn it into your Degree thesis.

  • 5. No previous knowledge on technical, computing or programming is required. The course aims at granting the student with the relevant knowledge to build their own criteria. Also, to identify the framework and the working dynamics of the Serious Games applied to Healthcare without looking closely to technical details.


Are you a new technologies professional?

  • 1. You will discover the potential features of a sector in constant expansion such as health care.

  • 2. It will lead you to a global approach to the health care sector—which also includes health related to sport.

  • 3. You will learn the basic and strategic concepts in the healthcare sector. You will count on the best professors in the world in the business market with the highest potential in Europe until 2020*. *source: Markets&Markets

  • 4. You will be in touch with a network of qualified professionals in Healthcare that will evaluate the Degree thesis. We will set up the grounds for the creation of a network of technology and healthcare professionals.

  • 5. No previous knowledge on the healthcare sector is required. The course aims at granting the student with the relevant knowledge to build their own criteria on the healthcare sector as a source of business and cooperation, without looking closely to technical details.
Health care providers (doctors, nurses, social workers, psychologists)
The health administrators (senior medical officers, chief information officer)
Health promotion professionals (promotion and public relations)
Government agencies Public health
The nonprofit group focused on health promotion
Gamification Managers
Startups / Incubators Health
Entrepreneurs

Professors

Oscar García Pañella ENTI-UB Director

Oscar García Pañella

ENTI-UB Director

Read more

Yuri Quintana Harvard Professor

Yuri Quintana

Harvard Professor

Read more

SERIOUS GAMES AND SIMULATORS EXAMPLES

Program
From 25 to 29 of April

Monday

Ice breaker activity
Overview of Course
Assign Reading material (unlocking a knowledge reward)

Tuesday

Guest lecturer: f.i. The Psychology of games
Assign Reading material (unlocking a knowledge reward)

Wednesday

Assign Reading material (unlocking a knowledge reward)

Thursday

Networking event: the health and development sectors get together by means of Virtual and Augmented Reality
Demos from companies and entrepreneurs
Assign Reading material (unlocking a knowledge reward)
Course Dinner with sponsors

Friday

Competences and Goals

  • 1 - Case studies on Serious games for health (Diabetes, Nutrition, etc..).

  • 2 - Methods for design (health behavior theories, game design, psychology of gaming, user- centered design, game analysis, app design).

  • 3 - Implementation Strategies (game design metrics, innovation approaches, integration with public health care system and hospital systems, agile management techniques, game jam format, transmedia storytelling possibilities).

  • 4 - Evaluation Methods.

  • 5 - Systems Integration and Sustainability.

Course contents

Part 1 – Global Trends in Healthcare
The section provides an overview of some current trends and challenges in healthcare. An overview is given of global patterns of health, communicable and non-communicable diseases, chronic conditions, patient safety, costs and the changing patient demographics. We discuss the challenges in service delivery, patient education and engagement, problems with technology deployments, and the potential opportunities for innovation.

Part 2 – What are Serious Games for Health?
Serious games for health are games that lead to new knowledge on a health topic and lead to positive changes in behavior that result in improved health status or outcomes. This section presents an overview of gaming principles. Examples are given of serious games used for patient education, professional clinical staff training, corporate training, and strategic communications.

Part 3 – Market for Serious Games for Health
This section provides an overview of the current market size and future project of serious games and serious games for health. We discuss market drivers, challenges and restraints, and emerging market opportunities. An overview is given of the distribution of games by disease and game types. Emerging areas of growth are shown.

Part 4 – Design of Serious Games
This section provides an overview of design approaches to serious games for health. Key principles and theories for cognitive perception are discussed. Models of cognitive behavior are presented and how they relate to health game design. We discuss ‘design thinking’ methodologies and how they can be applied to game design.

Part 5 – Evaluation Methods
This section discusses a comprehensive framework for evaluation. We present methods for evaluation of prototypes with rapid usability tests, field testing with larger numbers of users, and methods for formal evaluations with large sources of bias and reliability of results.

Part 6 – Case Studies
This section provides an overview of implemented systems with formal evaluations. We discuss the strengths of the design of the system, the appropriateness of the evaluation methodology, the reliability of the results. Examples of evaluations with patients, health care professionals, and the public. Case studies include games for personal health promotion, medication management, chronic disease management, neurological and cognitive conditions, corporate wellness programs with gamification, healthcare provider training, and healthcare sales training.

Part 7 – Implementation and Sustainability
This section provides a discussion of the challenges to implement and scale serious games for health. We will discuss the training of staff and end-users, best practices for data storage, interoperability with medical records, systems security, and patient confidentiality, governance models, measuring return on investment.

Certificate of accomplishment of the course

News

S’inicia el primer curs sobre Serious Games for Health de la Harvard Medical School i ENTI-UB. T’hi esperem

The first course on Serious Games for Health run by the Harvard Medical School and ENTI-UB is starting. We’re looking forward to seeing you!

This Monday, the 25th of April, a unique training event will begin in Barcelona: the first course on Serious Games for Health run by the Harvard Medical School and ENTI-UB. This is the first training course offered in Spain specialising in games applied to health, with the aim of familiarising medical, nursing, physiotherapy or sports […]

Saps que la setmana vinent tindrà lloc el primer curs sobre Serious Games for Health de la Harvard Medical School i ENTI-UB. No esperis més i fes la teva inscripció

Do you know that the first course on Serious Games for Health of the Harvard Medical School and ENTI-UB will take place next week? What are you waiting for? Enrol now!

Next week, from the 25th to 29th of April, a unique training event will be held in Barcelona: the first course on Serious Games for Health run by the Harvard Medical School and ENTI-UB. This is the first training course offered in Spain specialising in games applied to health, with the aim of familiarising medical, […]

Et dediques professionalment a l’àmbit de la salut o de les noves tecnologies. Fes ja la teva inscripció al primer curs sobre Serious Games for Health de la Harvard Medical School

The date of the first course on Serious Games for Health run by the Harvard Medical School and ENTI-UB is getting closer. Don’t miss your chance. Enrol now!

The first course on Serious Games for Health offered by the Harvard Medical School will take place in Barcelona from the 25th to the 29th of April. The starting date for this unique training opportunity, the first offered in Spain specialising in games applied to health, is getting ever closer. Its purpose is to familiarise […]

About us

About the Division of Clinical Informatics, BIDMC and Harvard Medical School

The Division of Clinical Informatics is one of the oldest academic and research groups focused on the effective use of information and communication technologies in patient care. The goals of the Division have been to improve the quality and reduce the cost of medical care, to enhance the quality of medical education, to improve the relationship between doctor and patient, and to explore innovative approaches to research through computing.

Among the current research areas include: online learning systems, serious games for health, mobile health applications, global e-health applications, design and evaluation of clinical information systems, translational research platforms, patient portals and patient engagement, quality improvement processes and analytics, clinical decision support systems.

The division is part of the Department of Medicine at Beth Israel Deaconess Medical Center, a major teaching hospital for Harvard Medical School.

More info at Division of Clinical Informatics official website.



About School of New Interactive Technologies (ENTI)

The School of New Interactive Technologies (ENTI) was founded based on a desire and a need: the desire to share, in Barcelona, the educational programmes and training that the top universities in the world are already offering, and the need to contribute to the burgeoning videogame cluster in our city with the top creatives and professionals in the field. The Bachelor’s Degree in Interactive Digital Contents offered by ENTI, a school affiliated with the University of Barcelona (UB), is the first university degree in applied games in Spain. It was created in conjunction with the UB is affiliated with its architecture and engineering branches.

Our students will learn how to conceptualise, design, produce and manage video games and serious games, the latter also called applied games, always bearing in mind the entire scope of the potential market and therefore gauging them to the entire target discipline (pure entertainment, health, sports, education, communication, physical therapy, etc.). They will also learn to take into account in all the possible formats, either analogical or digital (PC, Mac, Smartphone, tablet, console, cinema, video or music).

More info at ENTI's official website.

Contact


Diputació, 231, 08007 Barcelona, Spain
Telf: 93 323 36 64

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