Serious games for health educate, entertain and promote better delivery of health care services. It also provides an opportunity to motivate and focus users to behavior change in the management of their disease or condition. These games are designed to promote better health outcomes for patients, improve the training of the workforce, and promote education and health care products.
This course provides a theoretical and practical overview of serious games for health. This course offers: a detailed look at the best applications and implementations of sector approaches to the implementation of these systems in the sectors of health and industry, provide a framework for evaluation and strategies for sustainable systems. The serious games for health industry is valued at over one billion dollars with hundreds of products and prototypes developed by academic and commercial sectors.
The course will be taught by professors from the Harvard Medical School and ENTI (School of New Interactive Technologies) / University of Barcelona. The course will be of great interest to doctors, nurses, health administrators, public health organizations, and private sector innovators. This one-week course includes lectures, reading materials, networking with experts in the field and will be held in Barcelona on 25 to 29 April 2016.
Promote awareness of the impact of serious games for health in public health and primary health care
Review the best examples of serious games for health and measurable results
Educate health professionals about the best strategies for the design, implementation and evaluation of serious games for health, and strategies for sustainability.
Provide an opportunity for networking between care providers (doctors , nurses , social workers, psychologists) , private sector companies involved in the execution of games for health, nonprofit groups involved in promoting health, and academics involved in the design and serious games for health assessment.
What are they?
Conceptualize the idea and transfer it to technology.
Promote the professional-patient relationship.
Technology to become more efficient.
Introducing and evaluating your project.
DATE OF BIRTH: 04/08/1973
EDUCATIONAL BACKGROUND (UNIVERSITY)
La Salle (Ramón Llull) + USC (Univ.of Southern CA)+ UCI (Univ.California Irvine)+CMU (Carnegie Mellon Univ.)
Technical Telecommunications Engineer (URL)
Electronics Engineer (URL, USC)
In Computing (URL, UCI)
Entertainment Technology (CMU)
Ph.D. in Virtual Reality applied to Medicine: “General Dynamic Surface Reconstruction: Application to the 3D Segmentation of the Left Ventricle”.
Recent papers on “augmenting knowledge through games and interaction”, “Gaining Soft Skills within a Technologies for the Virtuality Course”, “Soft Skills within a Project – Based Approach: A Multimedia Engineering Degree”, “Edutainment in the Multimedia Formation: Designing Professional Profiles” and “Gamification”, amongst others.
He has lead Gamification and Applied Games campaigns for companies such as Konic THTR, Coperfield, HP, Digital Legends Entertainment, Roland, Telefonica I+D, Infojobs, The Saint Jude Hospital, KPMG, AGBAR, SEAT, Vueling, Lander, Accenture, Simon, Hay, amongst others.
Research projects such as id-Stress, Stream on Time, Drappen’s World, Rehabtimals, Meeco, Habitals, iKlubbers, ZOOXXI, amongst others, which are based on the conceptualization and creation of the creative space “Media Dome” (2009).
Director of the first Degree in Videogames in Barcelona (ENTI-UB), as well as the collaboration in the Spain’s first online Master’s Degree in Gamification and Transmedia Narrative (IEBS).
Teaching experience in other subjects: Game Design, Gamification, Interactive Design, Programming, Algebra, Virtual Reality, amongst others.
Participation in many European projects such as Gamewise, gameBIZ, H2R o JamToday.
Partner as Gamification Manager at Box s.l.
AREAS OF EXPERTISE AND EXPERIENCE
Serious Games, Gamification, Videogames, Algebra and Mathematics, Programming, Virtual Reality, Enhanced Reality, Interactive Design, Consultant, Thematic Entertainment.
1999 - Epson Rosina Ribalta Award to the best predoctoral thesis project
2010 - Winners (Golden and Silver awards) at the Cure4Kids Global eHealth Challenge
2012 – TEA’s International Board Member (Themed Entertainment Association, EMEA)
DATE OF BIRTH: 07/04/64
EDUCATIONAL BACKGROUND (UNIVERSITY)
Waterloo (Ontario, Canada).
1988 B.A.Sc. Degree in Electrical Engineering. University of Waterloo (Ontario, Canada).
1990 M.A.Sc. Systems Design Engineering. University of Waterloo ( Ontario, Canada)
1995 Ph.D. Systems Design Engineering. University of Waterloo (Ontario, Canada)
2015-currently. Assistant Professor, Medicine, Harvard Medical School (Boston, USA).
Focused on health care information global systems, global e-health apps, healthcare IT, consumer healthcare IT, healthcare mobile systems, online learning systems and serious games for health and well-being.
2014-currently. Director for Global Health Informatics (Beth Israel Deaconess Medical Center). Boston area (USA).
Developing innovative technologies which allow the professional communities and consumers to collaborate worldwide. The creation of online practice communities, telemedicine networks, e-learning platforms, groupware, healthcare mobile apps, healthcare serious games, translational research collaboration platforms, systems of adaptation to the emerging and local markets.
April, 2002 – currently (13 years 6 months). Associate Professor, Health Information Science, University of Victoria. British Columbia (Canada).
Dr. Yuri Quintana has been collaborating with teachers and students of the University of Victoria for several years. Dr. Quintana takes part in elaborating education programmes and syllabus, in counselling students—both undergraduate and graduate—and promotes the development of new collaboration projects with external organizations. He is focused on healthcare and learning.
AREAS OF EXPERTISE AND EXPERIENCE
Serious Games for Health, e-Health, Global Health, Mobile Health, e-learning, international operations, interactive systems, search engines, multimedia, artificial intelligence, information retrieval, internet systems, decision support systems, evidence-based medicine.
2013 Cure4Kids for Kids - Best App - Center for Digital Education Awards
2012 Gold Best Overall Internet Site at the 16th Annual Healthcare Internet Conference.
2012 Gold Davey Award - Best Education Website.
This Monday, the 25th of April, a unique training event will begin in Barcelona: the first course on Serious Games for Health run by the Harvard Medical School and ENTI-UB. This is the first training course offered in Spain specialising in games applied to health, with the aim of familiarising medical, nursing, physiotherapy or sports […]
Next week, from the 25th to 29th of April, a unique training event will be held in Barcelona: the first course on Serious Games for Health run by the Harvard Medical School and ENTI-UB. This is the first training course offered in Spain specialising in games applied to health, with the aim of familiarising medical, […]
The first course on Serious Games for Health offered by the Harvard Medical School will take place in Barcelona from the 25th to the 29th of April. The starting date for this unique training opportunity, the first offered in Spain specialising in games applied to health, is getting ever closer. Its purpose is to familiarise […]
The Division of Clinical Informatics is one of the oldest academic and research groups focused
on the effective use of information and communication technologies in patient care. The goals
of the Division have been to improve the quality and reduce the cost of medical care, to
enhance the quality of medical education, to improve the relationship between doctor and
patient, and to explore innovative approaches to research through computing.
Among the current research areas include: online learning systems, serious games for health, mobile health applications, global e-health applications, design and evaluation of clinical information systems, translational research platforms, patient portals and patient engagement, quality improvement processes and analytics, clinical decision support systems.
The division is part of the Department of Medicine at Beth Israel Deaconess Medical Center, a major teaching hospital for Harvard Medical School.
More info at Division of Clinical Informatics official website.
The School of New Interactive Technologies (ENTI) was founded based on a desire and a need:
the desire to share, in Barcelona, the educational programmes and training that the top
universities in the world are already offering, and the need to contribute to the burgeoning
videogame cluster in our city with the top creatives and professionals in the field. The
Bachelor’s Degree in Interactive Digital Contents offered by ENTI, a school affiliated with the
University of Barcelona (UB), is the first university degree in applied games in Spain. It was
created in conjunction with the UB is affiliated with its architecture and engineering branches.
Our students will learn how to conceptualise, design, produce and manage video games and serious games, the latter also called applied games, always bearing in mind the entire scope of the potential market and therefore gauging them to the entire target discipline (pure entertainment, health, sports, education, communication, physical therapy, etc.). They will also learn to take into account in all the possible formats, either analogical or digital (PC, Mac, Smartphone, tablet, console, cinema, video or music).
More info at ENTI's official website.