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“LEARN, CONCEPTUALISE AND IMPLEMENT REALISTIC AND LONG-LASTING SOLUTIONS FOR IMPROVING HEALTH AND SPORT”.

 

lunes

DILLUNS

CONFERÈNCIES
Introduction to the course
Serious Games for Health
Designing games

INTERACTIVE
Gamification workshop
–Part 1 (design)-
Games demo

martes

TUESDAY

CONFERENCES
Size of the market
Advanced design techniques
Tools for implementation

INTERACTIVE:
Gamification workshop
–Part 2 (design)-
Games demo

miercoles

WEDNESDAY

CONFERENCES
Health Promotion Applications
New technologies for sport

INTERACTIVE
Gamification workshop
–Part 3 (implementation)

jueves

THURSDAY

CONFERENCES
Review of Clinical applications
Advanced design techniques using behavioural models

INTERACTIVE
Gamification workshop
–Part 4 (implementation)-

viernes

FRIDAY

CONFERENCES
Methods for Evaluating Serious Games for Health
Technologies for large-scale implementations

INTERACTIVE
Gamification workshop
–Part 5 – Evaluation
Demo of Implementations

This year’s SGH course will be:
– From Monday to Friday
– From 9 a.m. to 6 p.m., every day
– Stand for lunch from 1:30 p.m. to 2:30 p.m.

OPTIONS FOR THE COURSE

1start

BASIC
(2 days)

You will learn the essence of Serious Games for Health, i.e. of games applied to health. An introduction to design will be provided together with a review of the best examples of SGH.

2start

BASIC+SPORT
(3 days)

You will gain know-how related to the Serious Games applied to the field of health and sport, sharing a methodology and design protocol for these applied games.

3start

ADVANCED
(5 days)

You will gain an in-depth knowledge of various aspects of these types of applied games, such as the impact of Serious Games for Health (SGH) on public health and primary care and also, the influence of Serious Games for Sport (SGS) in all strata of sport, both in terms of those who practise it and those who design the good practices and perform the follow ups.

LECTURERS

Oscar García Pañella
Director of ENTI-UB

Yuri Quintana
Harvard Lecturer

Dani Romero
Lecturer at EUSES –UdG
Director of the Master’s Degree in Re-adaptation to physical activity and competitive sports at EUSES –UdG

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Òscar Garcia Pañella

Director of ENTI-UB

DATE OF BIRTH: 04/08/1973

EDUCATION (UNIVERSITY)
La Salle (Ramón Llull) + USC (Univ.of Southern CA)+ UCI (Univ.California Irvine)+CMU (Carnegie Mellon Univ.)

BACHELOR’S DEGREE
Technical Telecommunications Engineering (URL)

MASTER’S DEGREE
Higher Electronic Engineering (URL, USC)

PhD
In Information Technology (URL, UCI)

POST-DOCTORATE
In Entertainment Technology (CMU)

PROFESSIONAL EXPERIENCE
Ph.D. in Virtual Reality applied to Medicine:: “General Dynamic Surface Reconstruction: Application to the 3D Segmentation of the Left Ventricle”.
Recent papers referring to topics such as “augmenting knowledge through games and interaction”, “Gaining Soft Skills within a Technologies for the Virtuality Course”, “Soft Skills within a Project – Based Approach: A Multimedia Engineering Degree”, “Edutainment in the Multimedia Formation: Designing Professional Profiles” and “Gamification” among others.
He has led Gamification and Applied Games campaigns for companies such as Konic THTR, Coperfield, HP, Digital Legends Entertainment, Roland, Telefonica I+D, Infojobs, The Saint Jude Hospital, KPMG, AGBAR, SEAT, Vueling, Lander, Accenture, Simon, and Hay, among others.
Research projects such as id-Stress, Stream on Time, Drappen’s World, Rehabtimals, Meeco, Habitals, iKlubbers, ZOOXXI, among others, which are based on the conceptualisation and creation of the creative space “Media Dome” (2009).
Director of the first Degree in Video Games in Barcelona (ENTI-UB), as well as  participation in Spain’s first online Master’s Degree in Gamification and Transmedia Narrative (IEBS).
Teaching experience in various subjects: Game Design, Gamification, Interactive Design, Programming, Algebra, Virtual Reality, etc..
Participation in several European projects such as Gamewise, gameBIZ, H2R or JamToday.
A partner and consultant in Gamification in Cookie Box s.l.

AREAS OF EXPERTISE AND EXPERIENCE
Serious Games, Gamification, Videogames, Algebra and Mathematics, Programming, Virtual Reality, Enhanced Reality, Interactive Design, Consultancy, Themed Entertainment.

ADDITIONAL AWARDS 
1999 - Epson Rosina Ribalta Award for the best pre-doctoral thesis project
2010 - Winners (Golden and Silver awards) at the Cure4Kids Global eHealth Challenge
2012 - International Board Member  of the TEA (Themed Entertainment Association, EMEA)

Yuri Quintana

Profesor de Harvard

DATE OF BIRTH: 07/04/64

EDUCATION (UNIVERSITY)
Waterloo (Ontario, Canada).

BACHERLOR’S DEGREE
1988 B.A.Sc. Degree in Electrical Engineering. University of Waterloo (Ontario, Canada).

MASTER’S DEGREE
1990 M.A.Sc. Engineering Systems Design. University of Waterloo (Ontario, Canada).

PhD
1995 Ph.D. Engineering Systems Design. University of Waterloo (Ontario, Canada).

PROFESSIONAL EXPERIENCE
2015-present day. Assistant Professor, Medicine, Harvard Medical School (Boston, USA).
Specialising in global healthcare information systems, global e-health applications, clinical IT, consumer healthcare IT, mobile healthcare systems, online learning systems and serious games for health and well-being.
2014-present day. Director for Global Health Informatics (Beth Israel Deaconess Medical Center). Boston area (USA).
Developing innovative technologies which allow professional communities and consumers to collaborate worldwide. The creation of online practice communities, telemedicine networks, e-learning platforms, groupware, mobile healthcare apps, serious games for health, collaboration platforms for translational research, systems for adapting to emerging and local markets.
April 2002 – present day (13 years 6 months). Associate Professor, Health Information Science, University of Victoria. British Columbia (Canada).
Dr. Yuri Quintana has been collaborating with teachers and students of the University of Victoria for several years. Dr. Quintana takes part in the production of study programmes and syllabuses, provides tutoring for students - at both undergraduate and graduate level - and supports the development of new collaboration projects with external organisations, focusing on healthcare and learning.

AREAS OF EXPERTISE AND EXPERIENCE
Serious Games for Health, e-Health, Global Health, Mobile Health, e-learning, international operations, interactive systems, search engines, multimedia, artificial intelligence, information retrieval, internet systems, decision support systems, evidence-based medicine.

ADDITIONAL ACKNOWLEDGMENTS AND AWARDS
2013 Cure4Kids for Kids - Best App - Center for Digital Education Awards
2012 Gold Best Overall Internet Site at the 16th Annual Healthcare Internet Conference.
2012 Gold Davey Award - Best Education Website.

Dani Romero

Profesor de EUSES-UdG

Director del Máster en Readaptación a la actividad física y la competición deportiva en EUSES-UdG

Date of birth: 10/09/1969

Education (University)
Degree in Physical Education from INEFC of Barcelona (University of Barcelona)

Doctorate
PhD in Physical activity and Sports (University of Saragossa)

Areas of specialisation and experience
Preparación Física, Readaptación deportiva, Rendimiento deportivo, Prevención de lesiones.

Professional experience
Founding member and physical trainer in ReSport Clinic; physical trainer for various professional athletes at different stages, especially in football and tennis (Carla Suarez, Adam Raga, Svetlana Kuznetsova and Roberto Dueñas, among others); Physical training advisor in football (Pachuca CF); and, Director of Sports Sciences at the Acadèmia Sánchez-Casal.