“LEARN, CONCEPTUALISE AND IMPLEMENT REALISTIC AND LONG-LASTING SOLUTIONS FOR IMPROVING HEALTH AND SPORT”.
Introduction to the course
Serious Games for Health
–Part 1 (design)-
Size of the market
Advanced design techniques
Tools for implementation
–Part 2 (design)-
Health Promotion Applications
New technologies for sport
–Part 3 (implementation)
Review of Clinical applications
Advanced design techniques using behavioural models
–Part 4 (implementation)-
Methods for Evaluating Serious Games for Health
Technologies for large-scale implementations
–Part 5 – Evaluation
Demo of Implementations
This year’s SGH course will be:
– From Monday to Friday
– From 9 a.m. to 6 p.m., every day
– Stand for lunch from 1:30 p.m. to 2:30 p.m.
OPTIONS FOR THE COURSE
You will learn the essence of Serious Games for Health, i.e. of games applied to health. An introduction to design will be provided together with a review of the best examples of SGH.
You will gain know-how related to the Serious Games applied to the field of health and sport, sharing a methodology and design protocol for these applied games.
You will gain an in-depth knowledge of various aspects of these types of applied games, such as the impact of Serious Games for Health (SGH) on public health and primary care and also, the influence of Serious Games for Sport (SGS) in all strata of sport, both in terms of those who practise it and those who design the good practices and perform the follow ups.