What are the best strategies for designing, implementing and evaluating games applied to health and sport? Learn about the first summer school devoted to Serious Games for Health and Sport from the Harvard Medical School
The programme for the first summer school devoted to Serious Games for Health and Sport from the Harvard Medical School, ENTI-UB and EUSES will focus on implementing, designing and evaluating games applied to health and sports by means of three courses aimed at professionals in the fields of health, sport and new technologies.
During the two sessions of the course on Serious Games for Health (standard), on the 3rd and 4th of July, there will be an introduction to games applied to health; working groups will be created; the preliminary aspects of game design will be examined; you will complete your first design challenge, and discuss and test real Serious Games, taking into account such things as market trends, the opinions of experts, etc. On the second day, July 4th, you will examine further all aspects related to these applied games, such as: the protocol for designing these pieces; their implementation; the metrics of evaluation: KPIs and ROI, among other aspects.
July 5th will be the moment for getting to know how Serious Games are being applied in the field of sports. A single session will include an introduction to this type of applied games, working groups will be set up, the basic protocols for designing these types of games and wearables will be presented, you will learn the basics for applying them in practice, you will analyse the results using the most appropriate metrics, you will prepare and deliver your presentation, etc.
Lastly, on July 6th and 7th you will be able to participate in the Serious Games for Health (advanced) course; the best way to deepen and consolidate your knowledge in this field. On the first day, you will learn the state of the art in terms of SGH, you will carry out networking, you will define their reward systems, you will develop an advanced design and attend several demos from companies that are already consolidated.
On the second day of the training, July 7th, you will focus on creation: prototyping, implementing and evaluating games applied to health, using advanced tools for analysing games such as: Cloud Architectures and frameworks. You will also prepare the definitive design (second challenge), learn how the scientific foundations of these pieces evolve, participate in group discussions where games will be compared and then evaluated scientifically, and the final conclusions drawn, etc.
In addition, it’s all good news, since once you have completed any of these courses, you will receive a diploma that will certify your academic achievement and experience in an area like applied games that is both on the rise and with extensive prospects for the future.