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General information on the courses

Our SGH courses focus on the theoretical and practical aspects of serious games for health, offering a detailed look at the best applications and the implementations of the sector’s approaches to these systems in the areas of health and industry, as well as providing a framework for evaluation and a strategy for sustainable systems designed by the academic and commercial sectors.
The lecturers teaching this course work at the Harvard Medical School and the University of Barcelona’s ENTI (School of New Interactive Technologies). The course is aimed at doctors, psychologists, physiotherapists, nursing staff, health administrators, public health organisations, and private sector innovators, among others.

There are two courses on offer: standard and advanced, both lasting 2 days. They will be held in the city of Barcelona on the following dates in July 2017: Monday 3rd and Tuesday 4th (standard), and Thursday 6th and Friday 7th (advanced). The preliminary timetable is from 9:00 a.m. to 6:00 p.m.

Requirements
There are none for the standard SGH course. For the advanced SGH course it is advisable to have attended the standard course first.

Format
The course is experiential and practical in design, complemented by theoretical sessions, tackling challenging issues that spawn conceptual prototypes that lead to tangible results and real learning, and all of this working as part of a group.

Material to be handed in
Design documents adapted to the developments and conceptual prototypes developed in the course.

Evaluation
Before, during (daily) and after the course.

Objectives

To foster awareness of the impact of SGH on public health and primary healthcare.

To review the best examples of SGH and their measurable results.

To provide health professionals with training in the best strategies for designing, implementing and evaluating SGH based on the sustainability of the solutions and focus on the final target group.

To offer an opportunity for networking between health professionals, the companies in the sector related to the creation of SGH, the non profit-making associations devoted to encouraging health and those professionals from universities that contribute to the design and the advice provided in SGH.

To share a methodology - a design protocol in SGH matters.

Who are the courses aimed at?

Health and sports professionals (doctors, nurses, physiotherapists, podologists, social workers, psychologists, P.E teachers, professional trainers, fitness coaches, etc.)
Health and sports administration (managers, heads of information management, sports management, etc.)
Professionals in the field of health and sports promotion
Government bodies: public health and sport
Non profit-making associations devoted to promoting health and sport
Gamification managers
Start-ups/Business incubators related to health and sport
Entrepreneurs

Are you a Health professional?

  • 1. You will have a unique perspective of how new technologies, together with a good motivational design, are no longer the future but very much the present in the exponential growth that the Health sector can be expected to experience as a result of the emergence of SGH.

  • 2. You will gain an understanding of the workings of a sector that has been making itself increasingly felt in the healthcare workplace for some years now.

  • 3. You will adapt to the technological and experiential change that the field of Health is already undergoing, provided by the best professionals from Harvard Medical School and the University of Barcelona’s School of New Interactive Technologies - the first to promote a university degree in Serious Games.

  • 4. You will emerge from the course armed with practical and group experience that will enable you to start using SGH in applications ranging from improving medical approaches that help patients to real-time statistics on the behaviour of patients’ diseases and ailments. With our help you will be able to decide what is viable and has a potential for the future for inclusion in your potential application project or for managing the implementation of an SGH.

  • 5. No previous technical, computing or programming know-how is required. The aim of the course is to provide students with a sufficient body of knowledge to be able to establish their own criteria; learning the framework and the working dynamics of SGH without going into the details of technical issues.




Are you a professional in the field of new technologies?

  • 1. You will discover the potential of a constantly expanding sector like health care.

  • 2. You will learn the steps to be taken in order to design a SGH from the point of view of the motivational design and of games.

  • 3. You will acquire the basic know-how and strategies pertaining to the field of Health. You will be assisted by a first rate teaching staff in the area of SGH; a field with great business potential in Europe between now and 2020*. *source: Markets&Markets

  • 4. You will be in touch with Healthcare professionals and with experts in designing SHG, in implementing technology and in Transmedia platforms, as well as in the field of Narrative and Aesthetics, which are so crucial in any game.

  • 5. No previous medical or healthcare know-how is required. The aim of the course is to provide students with a sufficient body of knowledge to be able to establish their own criteria about the Healthcare sector as a source of business and cooperation, without going into the details of technical issues.

RESULTS OF STUDYING THE COURSE

1. Acquiring know-how, to an advanced level and depending on the course, in addition to demonstrating, in a thorough and practical context, an in-depth understanding of the theoretical and practical aspects and of the work methodology underpinning SGH.

2. Knowing how to apply the protocol for Gamification and Design of Games and SGH, integrating their elements and understanding these, together with their rationale and need, and the mechanisms for measuring them in multidisciplinary health problem situations; specialised at all times.

3. Being capable of controlling methods of evaluating performance in health care, both of patients and of the professionals in the sector, from the time an SGH is implemented, and by developing new and innovative design methodologies adapted to the specific scientific and professional field.

4. Knowing how to evaluate and select the theories of health behaviour, game design, game psychology, and user-focused design and game analysis, as well as the different implementation strategies (parameters of game design, innovative approaches, integration into to the public health system and hospital systems, responsive management techniques, game jam format, possibilities for Transmedia narrative, etc.).

5. Applying the theories outlined in the courses appropriately and accurately from a scientific point of view in the fields of health study and practice, including, where necessary and relevant, a reflection on the ethical or social responsibility associated with the solution proposed in each case.




Lecturers

Oscar García Pañella Director of ENTI-UB

Oscar García Pañella

Director of ENTI-UB

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Yuri Quintana Harvard Lecturer

Yuri Quintana

Harvard Lecturer

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Mariano Gacto Director of the International Degree in Physiotherapy at EUSES-UdG and ENTI-UB
Director of Physiotherapy at EUSES-UdG

Mariano Gacto

Director of the International Degree in Physiotherapy at EUSES-UdG and ENTI-UB
Director of Physiotherapy at EUSES-UdG

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BASIC SGH COURSE PROGRAMME

Day 1 – Introduction to SGH

Welcome ceremony and presentation.
Introduction to SGH.
Creation of work groups.
Preliminary steps in Games Design
First design challenge.
Discussion and test of real SGH: market.
Presentation by an expert.
Reading articles (at home).

Day 2 –SGH Design Protocol

Micro test on material from the previous day.
Basic SGH Design Protocol: concept and implementation design.
Valuation metrics: Measurement, KPIs and ROI.
Second design challenge.
Final conclusions, diplomas and closing ceremony.

ADVANCED SGH COURSE PROGRAMME

DAY 1 – State of the Art of SGH

Welcome ceremony and presentation.
State of the Art of SGH.
Creation of work groups.
Defining reward systems in SGH.
First design challenge.
Company demos.
Reading articles (at home).

Day 2 – Creation: Prototyping, Implementation and Tools

Implementing and Evaluating SGH: tools and frameworks.
Second design challenge.
Evolution and Science in SGH.
Group discussion. Comparison of games and subsequent scientific evaluation.
Tools and architectures for implementing and evaluating SGH from 'Cloud Architectures".
Using an advanced tool to analyse games.
Final conclusions, diplomas and closing ceremony.

News

Les millors estratègies per al disseny, implementació i avaluació dels jocs aplicats a la salut i l’esport

What are the best strategies for designing, implementing and evaluating games applied to health and sport? Learn about the first summer school devoted to Serious Games for Health and Sport from the Harvard Medical School

The programme for the first summer school devoted to Serious Games for Health and Sport from the Harvard Medical School, ENTI-UB and EUSES will focus on implementing, designing and evaluating games applied to health and sports by means of three courses aimed at professionals in the fields of health, sport and new technologies. During the […]

El professorat de la primera escola d'estiu en SGH i SGS de la Harvard Medical School

The excellent teaching staff of the first summer school devoted to Serious Games for Health and Sport from Harvard Medical School

During the first summer school devoted to Serious Games for Health and Sport from the Harvard Medical School, ENTI-UB and EUSES, you will receive instruction from a top level teaching staff made up of Yuri Quintana, a lecturer in medicine at the Harvard Medical School (Boston, United States), Oscar Garcia Pañella, academic director of the […]

Alaba-y-Ribéry3

An holistic and innovative programme at the first summer school devoted to Serious Games for Health and Sport from Harvard Medical School, ENTI-UB and EUSES

The first summer school devoted to Serious Games for Health and Sport from the Harvard Medical School, ENTI-UB and EUSES will have an innovative academic proposal focusing on implementing, designing and evaluating games applied to health and sports by means of three courses aimed at professionals in the fields of health, sport and new technologies. […]

The Division of Clinical Informatics, BIDMC and Harvard Medical School

The Division of Clinical Informatics is one of the oldest academic and research groups focusing on the effective use of information and communication technologies in healthcare. The goals of the Division are to improve the quality and reduce the cost of medical care, to enhance the quality of medical education, to improve the relationship between doctor and patient, and to explore innovative approaches to research using computing.

Current research areas include: online learning systems, Serious Games for Health, mobile health applications, e-health applications, the design and evaluation of clinical information systems, translational research platforms, patient portals and patient engagement, quality improvement processes and analysis, and support systems for clinical decision.

The division is part of the Department of Medicine at Beth Israel Deaconess Medical Center, one of Harvard Medical School’s main university hospitals.

Further information can be found at the official website of the Division of Clinical Informatics.

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School of New Interactive Technologies (ENTI)

The School of New Interactive Technologies (ENTI) was established to respond to both a desire and a need: the desire to share the educational programmes and training that the top universities in the world are already providing, in Barcelona, and the need to contribute to the burgeoning videogame cluster in our city with the top creative minds and professionals in the field. The Degree in Interactive Digital Content offered by ENTI, a school affiliated with the University of Barcelona (UB), is the first degree in Serious Games in Spain. It was created together with the UB, in collaboration with the areas of architecture and engineering.

Students will learn how to conceptualise, design, create and manage video games and Serious Games (also called applied games), bearing in mind at all times the total scope of the potential market and therefore being able to gauge the area of interest (entertainment, health, sports, education, communication, physical therapy, etc.). They will also learn to take into account all the possible formats, be they analogical or digital (PC, Mac, smartphone, tablet, games console, cinema, video or music).

Further information can be found at the official ENTI website.

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University School of Health and Sport (EUSES)

The University School of Health and Sport (EUSES) is a university which strives above all to ensure the excellence and quality of its studies and the training and future of its students. For this reason, its teaching staff is made up of qualified professionals that are active in their different fields of work, thereby ensuring a high quality training that is complete and up-to-date.

This centre offers the Degree in Sciences of Physical Activity and Sport (CAFE), the Degree in Physiotherapy and the double CAFE + Physiotherapy qualification. In these three courses, EUSES provides students with: a monitoring and counselling service that is personalised in terms of academic aspects and careers guidance. It should also be noted that the learning of English is introduced progressively, and students’ research and complementary training are encouraged by means of workshops, seminars and courses developed by experts from the different areas of sport and health, as well as the possibility of participating in research or business setup projects.

In addition, EUSES provides students with all the facilities to enable them to perform curricular and extracurricular activities in leading public and private bodies; without a doubt, the best way for students to experience the reality of their profession in person. Moreover, it should also be noted that EUSES, the University of Health and Sport, offers the ERASMUS and SICUE mobility programmes that enable students to complete their training at leading national or European universities.

Further information can be found at the official EUSES website.

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CONTACT


C/ Diputació, 231, 08007 Barcelona, España
Teléfono: 93 323 36 64

Teachers training presentation

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Dr. Oscar García Pañella

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Dr. Yuri Quintana